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optimclaw/docs/engine-v2-architecture.md
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[email protected]andClaude Opus 4.6 ef4fb65dbc docs: add engine v2 architecture, self-improvement, and dev history
Three new docs for contributors:

- engine-v2-architecture.md: Two-layer architecture (Rust kernel +
  Python orchestrator), five primitives, execution model with nested
  Monty VMs, bridge layer, memory/reflection, missions, capabilities

- self-improvement.md: Three improvement levels (prompt/orchestrator/
  config/code), autoresearch-inspired Mission loop, versioned
  orchestrator with auto-rollback, fix pattern database, safety model

- development-history.md: Summary of 6 Claude Code sessions that
  built the system, key design decisions and debugging moments,
  architecture evolution from 900-line Rust loop to Python orchestrator

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
2026-03-25 16:44:20 -07:00

253 lines
12 KiB
Markdown

# Engine v2 Architecture
This document describes the IronClaw Engine v2 architecture for new contributors. It covers the execution model, the Python orchestrator, the bridge layer, and how everything fits together.
## Overview
IronClaw Engine v2 replaces ~10 fragmented abstractions (Session, Job, Routine, Channel, Tool, Skill, Hook, Observer, Extension, LoopDelegate) with a unified model built on 5 primitives. The engine lives in `crates/ironclaw_engine/` as a standalone crate with no dependency on the main `ironclaw` crate.
The key architectural innovation: **the execution loop is Python code running inside the Monty interpreter, not Rust**. Rust provides the infrastructure (LLM calls, tool execution, safety, persistence). Python provides the orchestration (tool dispatch, output formatting, state management). This makes the glue layer self-modifiable at runtime by the self-improvement Mission.
## Five Primitives
| Primitive | Purpose | Replaces |
|-----------|---------|----------|
| **Thread** | Unit of work with lifecycle, parent-child tree, capability leases | Session + Job + Routine + Sub-agent |
| **Step** | Unit of execution (one LLM call + its action executions) | Agentic loop iteration + tool calls |
| **Capability** | Unit of effect (actions + knowledge + policies) | Tool + Skill + Hook + Extension |
| **MemoryDoc** | Unit of durable knowledge (summaries, lessons, playbooks) | Workspace memory blobs |
| **Project** | Unit of context (scopes memory, threads, missions) | Flat workspace namespace |
## Execution Model
### The Two-Layer Architecture
```
Rust Layer (stable kernel — rarely changes)
├── LlmBackend trait → make LLM API calls
├── EffectExecutor trait → run tools with safety/policy/hooks
├── Store trait → persist threads, steps, events, docs
├── LeaseManager → grant/check/consume/revoke capability leases
├── PolicyEngine → deterministic allow/deny/require-approval
├── ThreadManager → spawn, stop, inject messages, join threads
├── Monty VM → embedded Python interpreter
└── Safety layer → sanitization, leak detection, policy enforcement
Python Layer (self-modifiable orchestrator — where bugs get fixed)
├── The step loop → call LLM → handle response → repeat
├── Tool dispatch → name resolution, alias mapping
├── Output formatting → truncation, context assembly
├── State management → persisted_state dict across code steps
├── FINAL() extraction → parse termination signals from text
├── Tool intent nudging → detect when LLM describes instead of acts
└── Doc injection → format memory docs for context
```
### How It Works
1. **Bootstrap** (`ExecutionLoop::run()` in `loop_engine.rs`, ~80 lines):
- Transition thread to Running state
- Inject CodeAct system prompt (with runtime prompt overlay if available)
- Load versioned Python orchestrator from Store (or compiled-in default)
- Execute orchestrator via Monty VM
- Map return value to `ThreadOutcome`
- Persist final state
2. **Orchestrator** (`orchestrator/default.py`, ~230 lines):
- Calls host functions to interact with Rust infrastructure
- Runs the step loop: check signals → check budget → call LLM → handle response
- For text responses: extract FINAL(), check nudge, or complete
- For code responses: run user code in nested Monty VM, format output
- For action calls: execute each action, handle approval flow
- Returns outcome dict: `{outcome, response, error, ...}`
3. **Host functions** (Rust, called via Monty's suspension mechanism):
- `__llm_complete__` → call `LlmBackend::complete()`
- `__execute_code_step__` → run user CodeAct code in a nested Monty VM
- `__execute_action__` → execute a tool with lease + policy + safety
- `__check_signals__` → poll for stop/inject signals
- `__emit_event__` → broadcast ThreadEvent + record in thread
- `__add_message__` → append message to thread history
- `__save_checkpoint__` → persist state to thread metadata
- `__transition_to__` → validated thread state transition
- `__retrieve_docs__` → query memory docs from Store
- `__check_budget__` → remaining tokens/time/USD
- `__get_actions__` → available tool definitions from leases
### Nested Execution (CodeAct)
When the LLM responds with Python code, the orchestrator calls `__execute_code_step__(code, state)`. This suspends the orchestrator VM and creates a **second Monty VM** for the user's code:
```
Orchestrator VM (Monty #1)
→ calls __execute_code_step__(code, state)
→ suspends
→ Rust creates Monty #2 (user code VM)
→ User code calls web_search() → suspends → Rust executes tool → resumes
→ User code calls FINAL("answer") → terminates
→ Rust collects results
→ Orchestrator VM resumes with results dict
→ Orchestrator formats output, decides next step
```
This is the same mechanism as `rlm_query()` (recursive sub-agent). Each VM owns its own heap — no shared state, no locks.
### Thread State Machine
```
Created → Running → Waiting → Running (resume)
→ Suspended → Running (resume)
→ Completed → Reflecting → Done
→ Failed
```
Terminal states: `Done`, `Failed`. Validated by `ThreadState::can_transition_to()`.
## Bridge Layer (`src/bridge/`)
The bridge connects the engine to existing IronClaw infrastructure:
| Adapter | Wraps | Purpose |
|---------|-------|---------|
| `LlmBridgeAdapter` | `LlmProvider` | Converts `ThreadMessage``ChatMessage`, depth-based model routing, code block detection |
| `EffectBridgeAdapter` | `ToolRegistry` + `SafetyLayer` | Tool execution with all v1 security controls, name normalization (underscore ↔ hyphen), rate limiting |
| `HybridStore` | `Workspace` | In-memory for ephemeral data, workspace files for MemoryDocs |
| `EngineRouter` | `Agent` | Routes messages through engine when `ENGINE_V2=true`, manages SSE events |
### Enabling Engine v2
Set `ENGINE_V2=true` environment variable. The router in `src/bridge/router.rs` intercepts messages and routes them through the engine instead of the v1 agent loop.
For trace debugging: `ENGINE_V2_TRACE=1` writes full JSON traces to `engine_trace_*.json`.
## Memory and Reflection
### MemoryDoc Types
| Type | Purpose | Produced By |
|------|---------|-------------|
| `Summary` | What a thread accomplished | Reflection (always) |
| `Lesson` | Durable learning from experience | Reflection (on errors) |
| `Playbook` | Reusable multi-step procedure | Reflection (on success with 2+ tools) |
| `Issue` | Detected problem for follow-up | Reflection (on failure) |
| `Spec` | Missing capability request | Reflection (on "not found" errors) |
| `Note` | Working memory / scratch | Self-improvement, orchestrator code |
### Reflection Pipeline
After a thread completes with `enable_reflection: true`:
1. **Trace analysis** (non-LLM, always runs) — detects 8 issue categories
2. **LLM reflection** — spawns a Reflection-type CodeAct thread with read-only tools
3. **Doc production** — creates Summary, Lesson, Issue, Spec, Playbook docs
4. **Persistence** — saves docs to Store (HybridStore → workspace files)
5. **Event firing** — if issues detected, fires OnSystemEvent missions (self-improvement)
### Context Injection
On each LLM call, `build_step_context()` retrieves up to 5 relevant MemoryDocs from the project and appends them to the system prompt as "## Prior Knowledge". This gives the LLM access to lessons, playbooks, and known issues from prior threads.
## Missions
Missions are long-running goals that spawn threads over time. They replace v1 Routines.
```
Mission
├── goal: "Increase test coverage to 80%"
├── cadence: Cron("0 9 * * *") | OnSystemEvent | Manual | Webhook
├── current_focus: "Write tests for auth module" (evolves)
├── approach_history: ["Analyzed codebase", "Added 15 tests for db"]
├── thread_history: [thread_1, thread_2, ...]
└── max_threads_per_day: 10
```
### How Missions Fire
- **Cron**: Background ticker checks every 60s, fires missions with past `next_fire_at`
- **OnSystemEvent**: Event listener subscribes to ThreadManager events, fires matching missions when threads complete with issues
- **Manual**: `mission_fire(id)` from CodeAct or API
- **Webhook**: Bridge routes incoming webhooks to matching missions
### Meta-Prompt Generation
When a mission fires, `build_meta_prompt()` assembles:
- Mission goal + success criteria
- Current focus (what to work on next)
- Approach history (what was tried and what happened)
- Project knowledge (relevant MemoryDocs)
- Trigger payload (event data, trace issues)
The thread runs with this context and returns: what it accomplished, what to focus on next, whether the goal is achieved. `process_mission_outcome()` extracts these and updates the mission.
## Capability System
### Leases
Threads don't have static permissions. They receive **leases** — scoped, time-limited, use-limited grants:
```rust
CapabilityLease {
thread_id,
capability_name,
granted_actions: ["web_search", "read_file", ...],
expires_at: Option<DateTime>,
max_uses: Option<u32>,
revoked: bool,
}
```
### Policy Engine
The PolicyEngine evaluates actions against leases deterministically:
1. Check global denied effects (e.g., deny all Financial)
2. Check capability-level policies (per-action rules)
3. Check action's `requires_approval` flag
4. Check effect types against lease grant
Decision priority: **Deny > RequireApproval > Allow**
### Effect Types
Every action declares its side effects:
```
ReadLocal, ReadExternal, WriteLocal, WriteExternal,
CredentialedNetwork, Compute, Financial
```
## Key Files
| File | Purpose |
|------|---------|
| `crates/ironclaw_engine/orchestrator/default.py` | The Python execution loop (v0) |
| `crates/ironclaw_engine/src/executor/orchestrator.rs` | Host functions + versioning + loading |
| `crates/ironclaw_engine/src/executor/loop_engine.rs` | Bootstrap (loads + runs orchestrator) |
| `crates/ironclaw_engine/src/executor/scripting.rs` | Monty VM integration, user code execution |
| `crates/ironclaw_engine/src/runtime/manager.rs` | ThreadManager (spawn, stop, join, reflection) |
| `crates/ironclaw_engine/src/runtime/mission.rs` | MissionManager (lifecycle, firing, self-improvement) |
| `crates/ironclaw_engine/src/types/` | All core data structures |
| `crates/ironclaw_engine/src/traits/` | LlmBackend, Store, EffectExecutor |
| `src/bridge/router.rs` | Engine v2 entry point from main crate |
| `src/bridge/effect_adapter.rs` | Tool execution bridge with safety |
| `src/bridge/llm_adapter.rs` | LLM provider bridge |
| `src/bridge/store_adapter.rs` | HybridStore (in-memory + workspace) |
## Testing
```bash
cargo check -p ironclaw_engine # compiles
cargo clippy -p ironclaw_engine --all-targets -- -D warnings # zero warnings
cargo test -p ironclaw_engine # 189 tests
cargo clippy --all --all-features # full crate
cargo test # full suite
```
## Design Influences
- **RLM paper** (arXiv:2512.24601) — context as variable, FINAL() termination, recursive sub-calls
- **karpathy/autoresearch** — the self-improvement loop as a program.md, fixed-budget evaluation, git as state machine
- **Official RLM impl** (alexzhang13/rlm) — 30 max iterations, compaction at 85%, budget inheritance
- **fast-rlm** (avbiswas/fast-rlm) — Step 0 orientation, parallel sub-calls, dual model routing
See also: `docs/plans/2026-03-20-engine-v2-architecture.md` for the full 8-phase roadmap.