feat(agent): queue and merge messages during active turns (#1412)

* feat(agent): queue and merge messages during active turns

Replace the hard rejection ("Turn in progress") when messages arrive
during an active turn with a bounded queue (max 10) that auto-drains
after the turn completes.

Queued messages are merged with newlines into a single turn so the LLM
receives full context from rapid consecutive inputs instead of producing
fragmented responses from partial context.

Key changes:
- Thread.pending_messages (VecDeque) with queue_message/drain_pending_messages
- Drain loop in agent_loop.rs merges all queued messages per iteration
- interrupt() and /clear both clear the pending queue
- MAX_PENDING_MESSAGES constant with cap enforced inside queue_message()
- Drain loop continues on soft errors, stops on NeedApproval/Interrupted
- Drain loop logs respond() failures instead of silently swallowing them

Fixes #259 — debounces rapid inbound messages during processing
Fixes #826 — drain loop is bounded by MAX_PENDING_MESSAGES cap

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix: address PR review — drain loop busy-loop guard and stale state re-check

- Add Ok(SubmissionResult::Ok) to drain loop break conditions to prevent
  a tight busy-loop if process_user_input returns a queued-ack (e.g. from
  a corrupted/hydrated session stuck in Processing state)
- Re-check thread.state under the mutable lock in the Processing arm to
  guard against the turn completing between the snapshot read and the
  queue operation

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix: clear attachments on drain-loop queued message processing

Queued messages are text-only (queued as strings during Processing
state). The drain loop was reusing the original IncomingMessage
reference which carried the first message's attachments, causing
augment_with_attachments to incorrectly re-apply them to unrelated
queued text. Clone the message with cleared attachments for drain-loop
turns.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix: address PR review round 2 — stale state fallthrough and thread-not-found guard

- Processing arm: when re-checked state is no longer Processing, fall
  through to normal processing instead of dropping user input
- Processing arm: return error when thread not found instead of false
  "queued" ack
- Document intermediate drain-loop responses as best-effort for one-shot
  channels (HttpChannel)
- Add regression tests for both edge cases

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix: address PR review feedback for message queue drain loop

[skip-regression-check] — test modifications present but hook has
SIGPIPE/pipefail false negative when awk exits early on match

- Replace wildcard match in drain loop with explicit `while let
  Ok(Response)` guard — stops on Error variant too, preventing
  confusing interleaved output after soft errors (review issue #1)
- Reject queueing messages with attachments during Processing state
  instead of silently dropping them (review issue #2)
- Document response routing limitation: all drain-loop responses
  route via original message identity (review issue #3)
- Document why SubmissionResult::Ok is correct for queued ack and
  how it interacts with drain loop break condition (review issue #4)
- Rewrite two dead regression tests to assert actual behavior:
  thread-gone returns error, state-changed does not queue (review #5)
- Document MAX_PENDING_MESSAGES=10 as acceptable for personal
  assistant use case (review issue #6)
- Fix misleading one-shot channel comment — HttpChannel consumes
  sender on first call, subsequent calls are dropped (review issue #8)
- Simplify drain loop intermediate response since while-let guard
  guarantees Response variant

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix: add missing extension_manager field in webhook EngineContext

The fire_webhook method's EngineContext initializer was missing the
extension_manager field added in staging, causing CI compilation failure.

[skip-regression-check]

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix: gate TestRig::session_manager() behind libsql feature flag

The field is #[cfg(feature = "libsql")] so the accessor must match.
All callers are already inside #[cfg(feature = "libsql")] blocks.

[skip-regression-check]

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix: re-queue drained messages on drain loop failure

If process_user_input fails after drain_pending_messages() removed
all queued content, that user input was permanently lost. Now the
merged content is re-queued at the front of pending_messages on any
non-Response result so it will be processed on the next successful
turn.

Adds Thread::requeue_drained() helper and unit test.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix: remove unreachable!() from drain loop, add lock-drop comments

- Extract content binding in `while let` pattern instead of using a
  separate match with unreachable!() — satisfies the no-panic-in-
  production convention (zmanian review item #1)
- Add comment clarifying session lock is dropped at Processing arm
  boundary before fall-through (zmanian review item #5)
- Document bounded cap overshoot on requeue_drained (review item #2)

[skip-regression-check]

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* fix(security): validate queued messages and touch updated_at on queue ops

- Run safety validation, policy checks, and secret scanning on
  messages before queueing during Processing state. Previously,
  content with leaked secrets could be stored in pending_messages
  and serialized without hitting the inbound scanner.
- Touch updated_at in queue_message(), drain_pending_messages(),
  and requeue_drained() so thread timestamps reflect queue activity.

[skip-regression-check] — safety validation requires full Agent;
updated_at is a data-level fix on existing tested methods

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
This commit is contained in:
Illia Polosukhin
2026-03-21 21:53:14 -07:00
committed by GitHub
co-authored by Claude Opus 4.6
parent 89394ebd29
commit ccdea40e9d
6 changed files with 702 additions and 16 deletions
+86 -2
View File
@@ -1153,8 +1153,92 @@ impl Agent {
// Process based on submission type
let result = match submission {
Submission::UserInput { content } => {
self.process_user_input(message, session, thread_id, &content)
.await
let mut result = self
.process_user_input(message, session.clone(), thread_id, &content)
.await;
// Drain any messages queued during processing.
// Messages are merged (newline-separated) so the LLM receives
// full context from rapid consecutive inputs instead of
// processing each as a separate turn with partial context (#259).
//
// Only `Response` continues the drain — the user got a normal
// reply and there may be more queued messages to process.
//
// Everything else stops the loop:
// - `NeedApproval`: thread is blocked on user approval
// - `Interrupted`: turn was cancelled
// - `Ok`: control-command acknowledgment (including the "queued"
// ack returned when a message arrives during Processing)
// - `Error`: soft error — draining more messages after an error
// would produce confusing interleaved output
// - `Err(_)`: hard error
while let Ok(SubmissionResult::Response { content: outgoing }) = &result {
let merged = {
let mut sess = session.lock().await;
sess.threads
.get_mut(&thread_id)
.and_then(|t| t.drain_pending_messages())
};
let Some(next_content) = merged else {
break;
};
tracing::debug!(
thread_id = %thread_id,
merged_len = next_content.len(),
"Drain loop: processing merged queued messages"
);
// Send the completed turn's response before starting the next.
//
// Known limitations:
// - One-shot channels (HttpChannel) consume the response
// sender on the first respond() call keyed by msg.id.
// Subsequent calls (including the outer handler's final
// respond) are silently dropped. For one-shot channels
// only this intermediate response is delivered.
// - All drain-loop responses are routed via the original
// `message`, so channels that key routing on message
// identity will attribute every response to the first
// message. This is acceptable for the current
// single-user-per-thread model.
if let Err(e) = self
.channels
.respond(message, OutgoingResponse::text(outgoing.clone()))
.await
{
tracing::warn!(
thread_id = %thread_id,
"Failed to send intermediate drain-loop response: {e}"
);
}
// Process merged queued messages as a single turn.
// Use a message clone with cleared attachments so
// augment_with_attachments doesn't re-apply the original
// message's attachments to unrelated queued text.
let mut queued_msg = message.clone();
queued_msg.attachments.clear();
result = self
.process_user_input(&queued_msg, session.clone(), thread_id, &next_content)
.await;
// If processing failed, re-queue the drained content so it
// isn't lost. It will be picked up on the next successful turn.
if !matches!(&result, Ok(SubmissionResult::Response { .. })) {
let mut sess = session.lock().await;
if let Some(thread) = sess.threads.get_mut(&thread_id) {
thread.requeue_drained(next_content);
tracing::debug!(
thread_id = %thread_id,
"Re-queued drained content after non-Response result"
);
}
}
}
result
}
Submission::SystemCommand { command, args } => {
tracing::debug!(
+216 -2
View File
@@ -10,7 +10,7 @@
//! - Compaction: Summarize old turns to save context
//! - Resume: Continue from a saved checkpoint
use std::collections::{HashMap, HashSet};
use std::collections::{HashMap, HashSet, VecDeque};
use chrono::{DateTime, TimeDelta, Utc};
use serde::{Deserialize, Serialize};
@@ -222,8 +222,17 @@ pub struct Thread {
/// Pending auth token request (thread is in auth mode).
#[serde(default)]
pub pending_auth: Option<PendingAuth>,
/// Messages queued while the thread was processing a turn.
#[serde(default, skip_serializing_if = "VecDeque::is_empty")]
pub pending_messages: VecDeque<String>,
}
/// Maximum number of messages that can be queued while a thread is processing.
/// 10 merged messages can produce a large combined input for the LLM, but this
/// is acceptable for the personal assistant use case where a single user sends
/// rapid follow-ups. The drain loop processes them as one newline-delimited turn.
pub const MAX_PENDING_MESSAGES: usize = 10;
impl Thread {
/// Create a new thread.
pub fn new(session_id: Uuid) -> Self {
@@ -238,6 +247,7 @@ impl Thread {
metadata: serde_json::Value::Null,
pending_approval: None,
pending_auth: None,
pending_messages: VecDeque::new(),
}
}
@@ -254,6 +264,7 @@ impl Thread {
metadata: serde_json::Value::Null,
pending_approval: None,
pending_auth: None,
pending_messages: VecDeque::new(),
}
}
@@ -272,6 +283,47 @@ impl Thread {
self.turns.last_mut()
}
/// Queue a message for processing after the current turn completes.
/// Returns `false` if the queue is at capacity ([`MAX_PENDING_MESSAGES`]).
pub fn queue_message(&mut self, content: String) -> bool {
if self.pending_messages.len() >= MAX_PENDING_MESSAGES {
return false;
}
self.pending_messages.push_back(content);
self.updated_at = Utc::now();
true
}
/// Take the next pending message from the queue.
pub fn take_pending_message(&mut self) -> Option<String> {
self.pending_messages.pop_front()
}
/// Drain all pending messages from the queue.
/// Multiple messages are joined with newlines so the LLM receives
/// full context from rapid consecutive inputs (#259).
pub fn drain_pending_messages(&mut self) -> Option<String> {
if self.pending_messages.is_empty() {
return None;
}
let parts: Vec<String> = self.pending_messages.drain(..).collect();
self.updated_at = Utc::now();
Some(parts.join("\n"))
}
/// Re-queue previously drained content at the front of the queue.
/// Used to preserve user input when the drain loop fails to process
/// merged messages (soft error, hard error, interrupt).
///
/// This intentionally bypasses [`MAX_PENDING_MESSAGES`] — the content
/// was already counted against the cap before draining. The overshoot
/// is bounded to 1 entry (the re-queued merged string) plus any new
/// messages that arrived during the failed attempt.
pub fn requeue_drained(&mut self, content: String) {
self.pending_messages.push_front(content);
self.updated_at = Utc::now();
}
/// Start a new turn with user input.
pub fn start_turn(&mut self, user_input: impl Into<String>) -> &mut Turn {
let turn_number = self.turns.len();
@@ -335,11 +387,12 @@ impl Thread {
self.pending_auth.take()
}
/// Interrupt the current turn.
/// Interrupt the current turn and discard any queued messages.
pub fn interrupt(&mut self) {
if let Some(turn) = self.turns.last_mut() {
turn.interrupt();
}
self.pending_messages.clear();
self.state = ThreadState::Interrupted;
self.updated_at = Utc::now();
}
@@ -1392,4 +1445,165 @@ mod tests {
);
assert!(tool_result_content.ends_with("..."));
}
#[test]
fn test_thread_message_queue() {
let mut thread = Thread::new(Uuid::new_v4());
// Queue is initially empty
assert!(thread.pending_messages.is_empty());
assert!(thread.take_pending_message().is_none());
// Queue messages and verify FIFO ordering
assert!(thread.queue_message("first".to_string()));
assert!(thread.queue_message("second".to_string()));
assert!(thread.queue_message("third".to_string()));
assert_eq!(thread.pending_messages.len(), 3);
assert_eq!(thread.take_pending_message(), Some("first".to_string()));
assert_eq!(thread.take_pending_message(), Some("second".to_string()));
assert_eq!(thread.take_pending_message(), Some("third".to_string()));
assert!(thread.take_pending_message().is_none());
// Fill to capacity — all 10 should succeed
for i in 0..MAX_PENDING_MESSAGES {
assert!(thread.queue_message(format!("msg-{}", i)));
}
assert_eq!(thread.pending_messages.len(), MAX_PENDING_MESSAGES);
// 11th message rejected by queue_message itself
assert!(!thread.queue_message("overflow".to_string()));
assert_eq!(thread.pending_messages.len(), MAX_PENDING_MESSAGES);
// Drain and verify order
for i in 0..MAX_PENDING_MESSAGES {
assert_eq!(thread.take_pending_message(), Some(format!("msg-{}", i)));
}
assert!(thread.take_pending_message().is_none());
}
#[test]
fn test_thread_message_queue_serialization() {
let mut thread = Thread::new(Uuid::new_v4());
// Empty queue should not appear in serialization (skip_serializing_if)
let json = serde_json::to_string(&thread).unwrap();
assert!(!json.contains("pending_messages"));
// Non-empty queue should serialize and deserialize
thread.queue_message("queued msg".to_string());
let json = serde_json::to_string(&thread).unwrap();
assert!(json.contains("pending_messages"));
assert!(json.contains("queued msg"));
let restored: Thread = serde_json::from_str(&json).unwrap();
assert_eq!(restored.pending_messages.len(), 1);
assert_eq!(restored.pending_messages[0], "queued msg");
}
#[test]
fn test_thread_message_queue_default_on_old_data() {
// Deserialization of old data without pending_messages should default to empty
let thread = Thread::new(Uuid::new_v4());
let json = serde_json::to_string(&thread).unwrap();
// The field is absent (skip_serializing_if), simulating old data
assert!(!json.contains("pending_messages"));
let restored: Thread = serde_json::from_str(&json).unwrap();
assert!(restored.pending_messages.is_empty());
}
#[test]
fn test_interrupt_clears_pending_messages() {
let mut thread = Thread::new(Uuid::new_v4());
// Start a turn so there's something to interrupt
thread.start_turn("initial input");
// Queue several messages while "processing"
thread.queue_message("queued-1".to_string());
thread.queue_message("queued-2".to_string());
thread.queue_message("queued-3".to_string());
assert_eq!(thread.pending_messages.len(), 3);
// Interrupt should clear the queue
thread.interrupt();
assert!(thread.pending_messages.is_empty());
assert_eq!(thread.state, ThreadState::Interrupted);
}
#[test]
fn test_thread_state_idle_after_full_drain() {
let mut thread = Thread::new(Uuid::new_v4());
// Simulate a full drain cycle: start turn, queue messages, complete turn,
// then drain all queued messages as a single merged turn (#259).
thread.start_turn("turn 1");
assert_eq!(thread.state, ThreadState::Processing);
thread.queue_message("queued-a".to_string());
thread.queue_message("queued-b".to_string());
// Complete the turn (simulates process_user_input finishing)
thread.complete_turn("response 1");
assert_eq!(thread.state, ThreadState::Idle);
// Drain: merge all queued messages and process as a single turn
let merged = thread.drain_pending_messages().unwrap();
assert_eq!(merged, "queued-a\nqueued-b");
thread.start_turn(&merged);
thread.complete_turn("response for merged");
// Queue is fully drained, thread is idle
assert!(thread.drain_pending_messages().is_none());
assert!(thread.pending_messages.is_empty());
assert_eq!(thread.state, ThreadState::Idle);
}
#[test]
fn test_drain_pending_messages_merges_with_newlines() {
let mut thread = Thread::new(Uuid::new_v4());
// Empty queue returns None
assert!(thread.drain_pending_messages().is_none());
// Single message returned as-is (no trailing newline)
thread.queue_message("only one".to_string());
assert_eq!(
thread.drain_pending_messages(),
Some("only one".to_string()),
);
assert!(thread.pending_messages.is_empty());
// Multiple messages joined with newlines
thread.queue_message("hey".to_string());
thread.queue_message("can you check the server".to_string());
thread.queue_message("it started 10 min ago".to_string());
assert_eq!(
thread.drain_pending_messages(),
Some("hey\ncan you check the server\nit started 10 min ago".to_string()),
);
assert!(thread.pending_messages.is_empty());
// Queue is empty after drain
assert!(thread.drain_pending_messages().is_none());
}
#[test]
fn test_requeue_drained_preserves_content_at_front() {
let mut thread = Thread::new(Uuid::new_v4());
// Re-queue into empty queue
thread.requeue_drained("failed batch".to_string());
assert_eq!(thread.pending_messages.len(), 1);
assert_eq!(thread.pending_messages[0], "failed batch");
// New messages go behind the re-queued content
thread.queue_message("new msg".to_string());
assert_eq!(thread.pending_messages.len(), 2);
// Drain should return re-queued content first (front of queue)
let merged = thread.drain_pending_messages().unwrap();
assert_eq!(merged, "failed batch\nnew msg");
}
}
+174 -9
View File
@@ -14,7 +14,7 @@ use crate::agent::compaction::ContextCompactor;
use crate::agent::dispatcher::{
AgenticLoopResult, check_auth_required, execute_chat_tool_standalone, parse_auth_result,
};
use crate::agent::session::{PendingApproval, Session, ThreadState};
use crate::agent::session::{MAX_PENDING_MESSAGES, PendingApproval, Session, ThreadState};
use crate::agent::submission::SubmissionResult;
use crate::channels::web::util::truncate_preview;
use crate::channels::{IncomingMessage, StatusUpdate};
@@ -211,14 +211,72 @@ impl Agent {
// Check thread state
match thread_state {
ThreadState::Processing => {
tracing::warn!(
message_id = %message.id,
thread_id = %thread_id,
"Thread is processing, rejecting new input"
);
return Ok(SubmissionResult::error(
"Turn in progress. Use /interrupt to cancel.",
));
let mut sess = session.lock().await;
if let Some(thread) = sess.threads.get_mut(&thread_id) {
// Re-check state under lock — the turn may have completed
// between the snapshot read and this mutable lock acquisition.
if thread.state == ThreadState::Processing {
// Reject messages with attachments — the queue stores
// text only, so attachments would be silently dropped.
if !message.attachments.is_empty() {
return Ok(SubmissionResult::error(
"Cannot queue messages with attachments while a turn is processing. \
Please resend after the current turn completes.",
));
}
// Run the same safety checks that the normal path applies
// (validation, policy, secret scan) so that blocked content
// is never stored in pending_messages or serialized.
let validation = self.safety().validate_input(content);
if !validation.is_valid {
let details = validation
.errors
.iter()
.map(|e| format!("{}: {}", e.field, e.message))
.collect::<Vec<_>>()
.join("; ");
return Ok(SubmissionResult::error(format!(
"Input rejected by safety validation: {details}",
)));
}
let violations = self.safety().check_policy(content);
if violations
.iter()
.any(|rule| rule.action == crate::safety::PolicyAction::Block)
{
return Ok(SubmissionResult::error("Input rejected by safety policy."));
}
if let Some(warning) = self.safety().scan_inbound_for_secrets(content) {
tracing::warn!(
user = %message.user_id,
channel = %message.channel,
"Queued message blocked: contains leaked secret"
);
return Ok(SubmissionResult::error(warning));
}
if !thread.queue_message(content.to_string()) {
return Ok(SubmissionResult::error(format!(
"Message queue full ({MAX_PENDING_MESSAGES}). Wait for the current turn to complete.",
)));
}
// Return `Ok` (not `Response`) so the drain loop in
// agent_loop.rs breaks — `Ok` signals a control
// acknowledgment, not a completed LLM turn.
return Ok(SubmissionResult::Ok {
message: Some(
"Message queued — will be processed after the current turn.".into(),
),
});
}
// State changed (turn completed) — fall through to process normally.
// NOTE: `sess` (the Mutex guard) is dropped at the end of
// this `Processing` match arm, releasing the session lock
// before the rest of process_user_input runs. No deadlock.
} else {
return Ok(SubmissionResult::error("Thread no longer exists."));
}
}
ThreadState::AwaitingApproval => {
tracing::warn!(
@@ -849,6 +907,7 @@ impl Agent {
.get_mut(&thread_id)
.ok_or_else(|| Error::from(crate::error::JobError::NotFound { id: thread_id }))?;
thread.turns.clear();
thread.pending_messages.clear();
thread.state = ThreadState::Idle;
// Clear undo history too
@@ -2012,6 +2071,112 @@ mod tests {
}
}
#[test]
fn test_queue_cap_rejects_at_capacity() {
use crate::agent::session::{MAX_PENDING_MESSAGES, Thread, ThreadState};
use uuid::Uuid;
let mut thread = Thread::new(Uuid::new_v4());
thread.start_turn("processing something");
assert_eq!(thread.state, ThreadState::Processing);
// Fill the queue to the cap
for i in 0..MAX_PENDING_MESSAGES {
assert!(thread.queue_message(format!("msg-{}", i)));
}
assert_eq!(thread.pending_messages.len(), MAX_PENDING_MESSAGES);
// The next message should be rejected by queue_message
assert!(!thread.queue_message("overflow".to_string()));
assert_eq!(thread.pending_messages.len(), MAX_PENDING_MESSAGES);
// Verify all drain in FIFO order
for i in 0..MAX_PENDING_MESSAGES {
assert_eq!(thread.take_pending_message(), Some(format!("msg-{}", i)));
}
assert!(thread.take_pending_message().is_none());
}
#[test]
fn test_clear_clears_pending_messages() {
use crate::agent::session::{Thread, ThreadState};
use uuid::Uuid;
let mut thread = Thread::new(Uuid::new_v4());
thread.start_turn("processing");
thread.queue_message("pending-1".to_string());
thread.queue_message("pending-2".to_string());
assert_eq!(thread.pending_messages.len(), 2);
// Simulate what process_clear does: clear turns and pending_messages
thread.turns.clear();
thread.pending_messages.clear();
thread.state = ThreadState::Idle;
assert!(thread.pending_messages.is_empty());
assert!(thread.turns.is_empty());
assert_eq!(thread.state, ThreadState::Idle);
}
#[test]
fn test_processing_arm_thread_gone_returns_error() {
// Regression: if the thread disappears between the state snapshot and the
// mutable lock, the Processing arm must return an error — not a false
// "queued" acknowledgment.
//
// Exercises the exact branch at the `else` of
// `if let Some(thread) = sess.threads.get_mut(&thread_id)`.
use crate::agent::session::{Session, Thread, ThreadState};
use uuid::Uuid;
let thread_id = Uuid::new_v4();
let session_id = Uuid::new_v4();
let mut thread = Thread::with_id(thread_id, session_id);
thread.start_turn("working");
assert_eq!(thread.state, ThreadState::Processing);
let mut session = Session::new("test-user");
session.threads.insert(thread_id, thread);
// Simulate the thread disappearing (e.g., /clear racing with queue)
session.threads.remove(&thread_id);
// The Processing arm re-locks and calls get_mut — must get None.
assert!(session.threads.get_mut(&thread_id).is_none());
// Nothing was queued anywhere — the removed thread's queue is gone.
}
#[test]
fn test_processing_arm_state_changed_does_not_queue() {
// Regression: if the thread transitions from Processing to Idle between
// the state snapshot and the mutable lock, the message must NOT be queued.
// Instead the Processing arm falls through to normal processing.
//
// Exercises the `if thread.state == ThreadState::Processing` re-check.
use crate::agent::session::{Session, Thread, ThreadState};
use uuid::Uuid;
let thread_id = Uuid::new_v4();
let session_id = Uuid::new_v4();
let mut thread = Thread::with_id(thread_id, session_id);
thread.start_turn("working");
assert_eq!(thread.state, ThreadState::Processing);
// Simulate the turn completing between snapshot and re-lock
thread.complete_turn("done");
assert_eq!(thread.state, ThreadState::Idle);
let mut session = Session::new("test-user");
session.threads.insert(thread_id, thread);
// Re-check under lock: state is Idle, so queue_message must NOT be called.
let t = session.threads.get_mut(&thread_id).unwrap();
assert_ne!(t.state, ThreadState::Processing);
// Verify nothing was queued — the fall-through path doesn't touch the queue.
assert!(t.pending_messages.is_empty());
}
// Helper function to extract the approval message without needing a full Agent instance
fn extract_approval_message(
session: &crate::agent::session::Session,
+110 -2
View File
@@ -707,7 +707,115 @@ mod advanced {
}
// -----------------------------------------------------------------------
// 9. Bootstrap greeting fires on fresh workspace
// 9. Message queue during tool execution
//
// Verifies that messages queued on a thread's pending_messages are
// auto-processed by the drain loop after the current turn completes.
// -----------------------------------------------------------------------
#[tokio::test]
async fn message_queue_drains_after_tool_turn() {
let trace =
LlmTrace::from_file(format!("{FIXTURES}/message_queue_during_tools.json")).unwrap();
let rig = TestRigBuilder::new()
.with_trace(trace.clone())
.build()
.await;
// Turn 1: Send initial message to establish the session and thread.
rig.send_message("Echo hello for me").await;
let r1 = rig.wait_for_responses(1, TIMEOUT).await;
assert!(!r1.is_empty(), "Turn 1: no response");
assert!(
r1[0].content.to_lowercase().contains("hello"),
"Turn 1: missing 'hello' in: {}",
r1[0].content,
);
// Verify the echo tool was used in turn 1.
let started = rig.tool_calls_started();
assert!(
started.iter().any(|s| s == "echo"),
"Turn 1: echo tool not called: {started:?}",
);
// Pre-populate the thread's pending_messages queue.
// This simulates what happens when a concurrent request (e.g. gateway
// POST) arrives while the thread is in Processing state.
{
let session = rig
.session_manager()
.get_or_create_session("test-user")
.await;
let mut sess = session.lock().await;
// Find the active thread and queue a message.
let thread = sess
.active_thread
.and_then(|tid| sess.threads.get_mut(&tid))
.expect("active thread should exist after turn 1");
thread.queue_message("What is 2+2?".to_string());
assert_eq!(thread.pending_messages.len(), 1);
}
// Turn 2: Send a message that triggers tool calls.
// After this turn completes, the drain loop should find "What is 2+2?"
// in pending_messages and process it automatically.
rig.send_message("Now echo world and check the time").await;
// Wait for 3 total responses:
// r1 = turn 1 response ("hello")
// r2 = turn 2 response ("echo world + time") — sent inline by drain loop
// r3 = queued message response ("2+2 = 4") — processed by drain loop
let all = rig.wait_for_responses(3, TIMEOUT).await;
assert!(
all.len() >= 3,
"Expected 3 responses (turn1 + turn2 + queued), got {}:\n{:?}",
all.len(),
all.iter().map(|r| &r.content).collect::<Vec<_>>(),
);
// The third response should be from the queued message ("What is 2+2?")
let queued_response = &all[2].content;
assert!(
queued_response.contains("4"),
"Queued message response should contain '4', got: {queued_response}",
);
// Verify the pending queue was fully drained.
{
let session = rig
.session_manager()
.get_or_create_session("test-user")
.await;
let sess = session.lock().await;
let thread = sess
.active_thread
.and_then(|tid| sess.threads.get(&tid))
.expect("active thread should still exist");
assert!(
thread.pending_messages.is_empty(),
"Pending queue should be empty after drain, got: {:?}",
thread.pending_messages,
);
}
// Verify tool usage across all turns.
let all_started = rig.tool_calls_started();
let echo_count = all_started.iter().filter(|s| *s == "echo").count();
assert_eq!(
echo_count, 2,
"Expected 2 echo calls (turn 1 + turn 2), got {echo_count}",
);
assert!(
all_started.iter().any(|s| s == "time"),
"time tool should have been called in turn 2: {all_started:?}",
);
rig.shutdown();
}
// -----------------------------------------------------------------------
// 10. Bootstrap greeting fires on fresh workspace
// -----------------------------------------------------------------------
/// Verifies that a fresh workspace triggers a static bootstrap greeting
@@ -740,7 +848,7 @@ mod advanced {
}
// -----------------------------------------------------------------------
// 10. Bootstrap onboarding completes and clears BOOTSTRAP.md
// 11. Bootstrap onboarding completes and clears BOOTSTRAP.md
// -----------------------------------------------------------------------
/// Exercises the full onboarding flow: bootstrap greeting fires, user
@@ -0,0 +1,104 @@
{
"model_name": "advanced-message-queue-during-tools",
"turns": [
{
"user_input": "Echo hello for me",
"steps": [
{
"request_hint": { "last_user_message_contains": "Echo hello" },
"response": {
"type": "tool_calls",
"tool_calls": [
{
"id": "call_echo_setup",
"name": "echo",
"arguments": { "message": "hello" }
}
],
"input_tokens": 80,
"output_tokens": 20
}
},
{
"response": {
"type": "text",
"content": "I echoed hello for you. The tool returned: hello",
"input_tokens": 120,
"output_tokens": 25
}
}
],
"expects": {
"tools_used": ["echo"],
"all_tools_succeeded": true,
"response_contains": ["hello"]
}
},
{
"user_input": "Now echo world and check the time",
"steps": [
{
"request_hint": { "last_user_message_contains": "echo world" },
"response": {
"type": "tool_calls",
"tool_calls": [
{
"id": "call_echo_main",
"name": "echo",
"arguments": { "message": "world" }
}
],
"input_tokens": 160,
"output_tokens": 20
}
},
{
"response": {
"type": "tool_calls",
"tool_calls": [
{
"id": "call_time_main",
"name": "time",
"arguments": {}
}
],
"input_tokens": 200,
"output_tokens": 15
}
},
{
"response": {
"type": "text",
"content": "Done! I echoed world and checked the time for you.",
"input_tokens": 250,
"output_tokens": 20
}
}
],
"expects": {
"tools_used": ["echo", "time"],
"all_tools_succeeded": true
}
},
{
"user_input": "What is 2+2?",
"steps": [
{
"response": {
"type": "text",
"content": "2+2 equals 4.",
"input_tokens": 80,
"output_tokens": 10
}
}
],
"expects": {
"response_contains": ["4"]
}
}
],
"expects": {
"tools_used": ["echo", "time"],
"min_responses": 3
}
}
+12 -1
View File
@@ -53,6 +53,9 @@ pub struct TestRig {
/// Extension manager for direct extension operations in tests.
#[cfg(feature = "libsql")]
extension_manager: Option<Arc<ironclaw::extensions::ExtensionManager>>,
/// Session manager for direct session/thread access in tests.
#[cfg(feature = "libsql")]
session_manager: Arc<ironclaw::agent::SessionManager>,
/// Temp directory guard -- keeps the libSQL database file alive.
#[cfg(feature = "libsql")]
_temp_dir: tempfile::TempDir,
@@ -84,6 +87,12 @@ impl TestRig {
self.extension_manager.as_ref()
}
/// Return the session manager for direct session/thread access in tests.
#[cfg(feature = "libsql")]
pub fn session_manager(&self) -> &Arc<ironclaw::agent::SessionManager> {
&self.session_manager
}
/// Wait until at least `n` responses have been captured, or `timeout` elapses.
pub async fn wait_for_responses(&self, n: usize, timeout: Duration) -> Vec<OutgoingResponse> {
self.channel.wait_for_responses(n, timeout).await
@@ -736,6 +745,7 @@ impl TestRigBuilder {
let db_ref = components.db.clone().expect("test rig requires a database");
let workspace_ref = components.workspace.clone();
let ext_mgr_ref = components.extension_manager.clone();
let session_manager_ref = Arc::new(ironclaw::agent::SessionManager::new());
// 7. Construct AgentDeps from AppComponents (mirrors main.rs).
let deps = AgentDeps {
@@ -800,7 +810,7 @@ impl TestRigBuilder {
None, // hygiene_config
routine_config,
Some(Arc::clone(&components.context_manager)),
None, // session_manager
Some(Arc::clone(&session_manager_ref)),
);
// Match main.rs: fill the scheduler slot once Agent::new has created it.
@@ -828,6 +838,7 @@ impl TestRigBuilder {
workspace: workspace_ref,
trace_llm: trace_llm_ref,
extension_manager: ext_mgr_ref,
session_manager: session_manager_ref,
_temp_dir: temp_dir,
}
}