Files
optimclaw/src/channels/cli/render.rs
T

339 lines
11 KiB
Rust

//! TUI rendering with Ratatui.
use ratatui::{
Frame,
layout::{Constraint, Direction, Layout, Rect},
style::{Color, Modifier, Style},
text::{Line, Span, Text},
widgets::{Block, Borders, Clear, Paragraph, Wrap},
};
use crate::channels::cli::app::{AppState, InputMode, MessageRole, MessageStatus};
use crate::channels::cli::model_selector::ModelSelectorOverlay;
use crate::channels::cli::overlay::ApprovalSelection;
/// Render the entire UI.
pub fn render(frame: &mut Frame, app: &AppState) {
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Min(3), // Messages
Constraint::Length(3), // Input
Constraint::Length(1), // Status
])
.split(frame.area());
render_messages(frame, app, chunks[0]);
render_input(frame, app, chunks[1]);
render_status(frame, app, chunks[2]);
// Render approval overlay if active
if app.mode == InputMode::Approval {
render_approval_overlay(frame, app);
}
}
/// Render the message history.
fn render_messages(frame: &mut Frame, app: &AppState, area: Rect) {
// Build all lines from all messages
let mut lines: Vec<Line> = Vec::new();
for msg in &app.messages {
let (prefix, style) = match msg.role {
MessageRole::User => ("You: ", Style::default().fg(Color::Cyan)),
MessageRole::Agent => ("Agent: ", Style::default().fg(Color::Green)),
MessageRole::System => (
"",
Style::default()
.fg(Color::DarkGray)
.add_modifier(Modifier::ITALIC),
),
};
let status_indicator = match msg.status {
Some(MessageStatus::Pending) => " ⏳",
Some(MessageStatus::InProgress) => " ⚙️",
Some(MessageStatus::Complete) => " ✓",
Some(MessageStatus::Error) => " ✗",
None => "",
};
// Split content by newlines and create a line for each
let content_lines: Vec<&str> = msg.content.lines().collect();
for (i, line_text) in content_lines.iter().enumerate() {
if i == 0 {
// First line gets the prefix
let line_content = if status_indicator.is_empty() {
format!("{}{}", prefix, line_text)
} else if content_lines.len() == 1 {
format!("{}{}{}", prefix, line_text, status_indicator)
} else {
format!("{}{}", prefix, line_text)
};
lines.push(Line::styled(line_content, style));
} else if i == content_lines.len() - 1 && !status_indicator.is_empty() {
// Last line gets status indicator
lines.push(Line::styled(
format!("{}{}", line_text, status_indicator),
style,
));
} else {
// Middle lines just get the content
lines.push(Line::styled(line_text.to_string(), style));
}
}
// Add empty line between messages for readability
lines.push(Line::from(""));
}
// Calculate scroll - show most recent messages
let visible_height = area.height.saturating_sub(2) as usize; // Account for borders
let total_lines = lines.len();
let scroll_offset = total_lines.saturating_sub(visible_height);
let text = Text::from(lines);
let messages = Paragraph::new(text)
.block(Block::default().borders(Borders::ALL).title("Chat"))
.wrap(Wrap { trim: false })
.scroll((scroll_offset as u16, 0));
frame.render_widget(messages, area);
}
/// Render the input area (or model selector when in ModelSelector mode).
fn render_input(frame: &mut Frame, app: &AppState, area: Rect) {
// In ModelSelector mode, render inline selector instead of input
if app.mode == InputMode::ModelSelector {
render_model_selector_inline(frame, app, area);
return;
}
let input_style = match app.mode {
InputMode::Editing => Style::default().fg(Color::Yellow),
InputMode::Normal => Style::default(),
InputMode::Approval | InputMode::ModelSelector => Style::default().fg(Color::DarkGray),
};
let buffer = app.composer.buffer();
let cursor = app.composer.cursor();
// Build the input text with cursor
let (before, after) = buffer.split_at(cursor.min(buffer.len()));
let cursor_char = after.chars().next().unwrap_or(' ');
let after_cursor = if after.is_empty() {
""
} else {
&after[cursor_char.len_utf8()..]
};
let input = Paragraph::new(Line::from(vec![
Span::raw(before),
Span::styled(
cursor_char.to_string(),
Style::default().bg(Color::White).fg(Color::Black),
),
Span::raw(after_cursor),
]))
.style(input_style)
.block(Block::default().borders(Borders::ALL).title("Input"));
frame.render_widget(input, area);
// Show cursor in editing mode
if app.mode == InputMode::Editing {
// Calculate cursor position accounting for the block border
let cursor_x = area.x + 1 + cursor as u16;
let cursor_y = area.y + 1;
frame.set_cursor_position((cursor_x, cursor_y));
}
}
/// Render inline model selector in the input area.
fn render_model_selector_inline(frame: &mut Frame, app: &AppState, area: Rect) {
let Some(ref overlay) = app.model_selector else {
return;
};
let models = overlay.models();
// Build horizontal list of models
let mut spans: Vec<Span> = Vec::new();
if models.is_empty() {
spans.push(Span::styled(
"Loading models...",
Style::default().fg(Color::DarkGray).add_modifier(Modifier::ITALIC),
));
} else {
for (i, model) in models.iter().enumerate() {
if i > 0 {
spans.push(Span::raw(" "));
}
let display_name = ModelSelectorOverlay::format_model_name(model);
let is_selected = i == overlay.selection_index;
let is_current = model == &overlay.request.current_model;
let style = if is_selected {
Style::default().bg(Color::Blue).fg(Color::White)
} else if is_current {
Style::default().fg(Color::Green)
} else {
Style::default().fg(Color::White)
};
let prefix = if is_current { "●" } else { " " };
spans.push(Span::styled(format!("{}{}", prefix, display_name), style));
}
}
let content = Paragraph::new(Line::from(spans))
.block(
Block::default()
.borders(Borders::ALL)
.title(Span::styled("Select Model", Style::default().fg(Color::Cyan))),
)
.scroll((0, calculate_model_scroll(overlay, area.width.saturating_sub(2))));
frame.render_widget(content, area);
}
/// Calculate horizontal scroll offset to keep selected model visible.
fn calculate_model_scroll(overlay: &ModelSelectorOverlay, visible_width: u16) -> u16 {
let models = overlay.models();
if models.is_empty() {
return 0;
}
// Estimate position of selected model (rough calculation)
let mut pos: u16 = 0;
for (i, model) in models.iter().enumerate() {
let name_len = ModelSelectorOverlay::format_model_name(model).len() as u16 + 3; // +3 for prefix and spacing
if i == overlay.selection_index {
// Check if selection is beyond visible area
if pos > visible_width {
return pos.saturating_sub(visible_width / 2);
}
return 0;
}
pos += name_len;
}
0
}
/// Render the status line.
fn render_status(frame: &mut Frame, app: &AppState, area: Rect) {
let status_text = if let Some(ref msg) = app.status_message {
msg.clone()
} else {
match app.mode {
InputMode::Normal | InputMode::Editing => {
let model = ModelSelectorOverlay::format_model_name(&app.current_model);
format!("{} | /model to switch", model)
}
InputMode::Approval => "y=Yes, n=No, a=Always, Ctrl+C=Cancel".to_string(),
InputMode::ModelSelector => "←/→ navigate, Enter=select, Esc=cancel".to_string(),
}
};
let status = Paragraph::new(status_text).style(Style::default().fg(Color::DarkGray));
frame.render_widget(status, area);
}
/// Render the approval overlay.
fn render_approval_overlay(frame: &mut Frame, app: &AppState) {
let Some(ref overlay) = app.approval else {
return;
};
let area = frame.area();
// Calculate overlay size and position
let overlay_width = (area.width * 60 / 100).min(60);
let overlay_height = 12;
let overlay_x = (area.width - overlay_width) / 2;
let overlay_y = (area.height - overlay_height) / 2;
let overlay_area = Rect::new(overlay_x, overlay_y, overlay_width, overlay_height);
// Clear the area behind the overlay
frame.render_widget(Clear, overlay_area);
// Build overlay content
let title = if overlay.request.destructive {
"⚠️ Approval Required (Destructive)"
} else {
"Approval Required"
};
let title_style = if overlay.request.destructive {
Style::default().fg(Color::Red).add_modifier(Modifier::BOLD)
} else {
Style::default()
.fg(Color::Yellow)
.add_modifier(Modifier::BOLD)
};
// Build the text content
let mut lines = vec![
Line::from(vec![
Span::styled("Tool: ", Style::default().add_modifier(Modifier::BOLD)),
Span::raw(&overlay.request.tool_name),
]),
Line::from(""),
Line::from(overlay.request.description.as_str()),
Line::from(""),
];
// Add parameters preview (truncated)
let params_str = serde_json::to_string_pretty(&overlay.request.parameters)
.unwrap_or_else(|_| "{}".to_string());
let params_preview: String = params_str.chars().take(100).collect();
lines.push(Line::from(vec![
Span::styled("Params: ", Style::default().add_modifier(Modifier::BOLD)),
Span::styled(params_preview, Style::default().fg(Color::DarkGray)),
]));
lines.push(Line::from(""));
// Add selection buttons
let yes_style = if overlay.selection == ApprovalSelection::Yes {
Style::default().bg(Color::Green).fg(Color::Black)
} else {
Style::default().fg(Color::Green)
};
let no_style = if overlay.selection == ApprovalSelection::No {
Style::default().bg(Color::Red).fg(Color::Black)
} else {
Style::default().fg(Color::Red)
};
let always_style = if overlay.selection == ApprovalSelection::Always {
Style::default().bg(Color::Blue).fg(Color::Black)
} else {
Style::default().fg(Color::Blue)
};
lines.push(Line::from(vec![
Span::raw(" "),
Span::styled(" [Y]es ", yes_style),
Span::raw(" "),
Span::styled(" [N]o ", no_style),
Span::raw(" "),
Span::styled(" [A]lways ", always_style),
]));
let content = Paragraph::new(lines)
.block(
Block::default()
.borders(Borders::ALL)
.title(Span::styled(title, title_style)),
)
.wrap(Wrap { trim: true });
frame.render_widget(content, overlay_area);
}