The orchestrator Python returned {"outcome": "need_approval"} without
calling __transition_to__("waiting"), leaving the thread in Running
state. When the user later approved/denied, resume_thread rejected it
with "thread is not resumable from Running".
- Add __transition_to__("waiting", "approval needed") in both code-step
and action-call approval paths in default.py
- Add Rust safety net in loop_engine.rs: if orchestrator returns
NeedApproval but thread isn't Waiting, force the transition
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
End-to-end skill activation display:
1. Python orchestrator emits __emit_event__("skill_activated", skill_names=...)
after select_skills() picks skills for the conversation
2. Rust host function parses the comma-separated names into EventKind::SkillActivated
3. Router forwards to channels as StatusUpdate::SkillActivated
4. REPL renders: ◈ skills: github, linear (cyan)
5. Web gateway emits AppEvent::SkillActivated SSE event for frontend display
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
Skill selection was in Rust (SkillSelector in loop_engine.rs) — now it's
in the Python orchestrator where the self-improvement mission can evolve it.
Rust provides data access via two new host functions:
- __list_skills__() — loads DocType::Skill MemoryDocs from Store
- __record_skill_usage__(doc_id, success) — confidence tracking
Python orchestrator handles everything else:
- score_skill() — keyword/tag/confidence scoring (~40 lines)
- select_skills() — budget-aware top-N selection (~15 lines)
- format_skills() — XML block injection into system prompt (~20 lines)
- Injection at step 0 with active_skill_ids stored in state
Removed from Rust:
- SkillSelector field + builder on ExecutionLoop and ThreadManager
- format_skills_section() from prompt.rs
- Rust-side skill injection block in loop_engine.rs
- SkillSelector wiring in bridge/router.rs
E2E test updated: skills stored in TestStore, Python orchestrator
finds them via __list_skills__() and injects based on goal keywords.
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
Three major changes to the v2 engine:
1. **Consolidated action execution** — `handle_execute_action` in Rust is now
the single source of truth for lease lookup, policy check, lease consumption,
action execution, event emission, and ActionResult message recording. The
Python orchestrator no longer duplicates event/message logic. This fixes the
empty call_id bug (OpenAI HTTP 400) and the missing tool_calls on assistant
messages (Codex "No tool call found" error).
2. **Removed reflection system** — Deleted the per-thread reflection pipeline
(pipeline.rs, executor.rs), ThreadState::Reflecting, ThreadType::Reflection,
enable_reflection config, and all 3 reflection event kinds. Learning is now
handled entirely by event-driven missions that fire selectively.
3. **Three learning missions** replace reflection:
- `self-improvement` — fires on trace issues (error diagnosis, prompt fixes)
- `playbook-extraction` — fires on successful 5+ step threads (reusable procedures)
- `conversation-insights` — fires every 5 threads per project (user preferences,
domain knowledge, workflow patterns)
Additional fixes:
- llm_query()/llm_query_batched() always include system message (Codex compat)
- handle_llm_complete adds assistant message with structured action_calls for
Tier 0 responses (prevents "No tool call found" errors)
- Gateway broadcasts without thread_id emit as Status events instead of being dropped
- Comprehensive tests for call_id propagation and trace analysis (17 new tests)
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
- Increment step_count and track tokens in __emit_event__("step_completed")
so thread bookkeeping matches the old Rust loop behavior
- Remove double-counting of tokens in bootstrap (orchestrator handles it)
- Match nudge text to existing TOOL_INTENT_NUDGE constant
- Fix FINAL result propagation (use stored final_result, not VM return)
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
Replace the 900-line Rust execution loop with a ~80-line bootstrap
that loads and runs the versioned Python orchestrator via Monty VM.
The orchestrator Python code (orchestrator/default.py) is the v0
compiled-in version. Runtime versions can override it via MemoryDoc
storage (orchestrator:main with tag orchestrator_code).
Key fixes during switchover:
- Use ExtFunctionResult::NotFound for unknown functions so Monty
falls through to Python-defined functions (extract_final, etc.)
- Move helper function definitions above run_loop for Monty scoping
- Use FINAL result value (not VM return value) in Complete handler
- Rename 'final' variable to 'final_answer' to avoid Python keyword
Status: 171/177 tests pass. 6 remaining failures are step_count and
token tracking bookkeeping — the orchestrator manages these internally
but doesn't yet update the thread's counters via host functions.
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
Add the orchestrator infrastructure for replacing the Rust execution
loop with versioned Python code. This commit adds the module and host
functions without switching over — the existing Rust loop is unchanged.
New files:
- orchestrator/default.py: v0 Python orchestrator (run_loop + helpers)
- executor/orchestrator.rs: host function dispatch, orchestrator
loading from Store with version selection, OrchestratorResult parsing
Host functions exposed to orchestrator Python via Monty suspension:
__llm_complete__, __execute_code_step__ (nested Monty VM),
__execute_action__, __check_signals__, __emit_event__,
__add_message__, __save_checkpoint__, __transition_to__,
__retrieve_docs__, __check_budget__, __get_actions__
Also makes json_to_monty, monty_to_json, monty_to_string pub(crate)
in scripting.rs for cross-module use.
Design doc: docs/plans/2026-03-25-python-orchestrator.md
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>